Game Programmer

Specializing in gameplay systems, Unity3D, and AI. I build polished, performant player experiences across mobile and desktop.

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About Me

I’m a gameplay programmer focused on Unity and C#. I enjoy building AI systems, moment-to-moment mechanics, and the tooling that helps teams ship faster.

Unity3DC#C++UnrealGitAI SystemsShaders

Get in touch

Open to gameplay programming roles. Let’s talk!